Games, Learning and Society 3.0
Talking about DoomEd, our Half Life proof of concept learning game at GLS 3.0 conference. Pondering developing games that remain games whilst having explicit educational value. What we call 'situated science' - learning in a meaningful context. There's a webcast of the talk under the title So, You Want to Design a Game for Learning.
Gulf between Children's Media and Education
Talking about the gap between children's education and their media at showcomotion.
My argument being that people have rich learning experiences in gaming and web 2.0 worlds, but that they learn very differently in their own media spaces to how they they learn in the confines of the classroom.
Talking about DoomEd, our Half Life proof of concept learning game at GLS 3.0 conference. Pondering developing games that remain games whilst having explicit educational value. What we call 'situated science' - learning in a meaningful context. There's a webcast of the talk under the title So, You Want to Design a Game for Learning.
Gulf between Children's Media and Education
Talking about the gap between children's education and their media at showcomotion.My argument being that people have rich learning experiences in gaming and web 2.0 worlds, but that they learn very differently in their own media spaces to how they they learn in the confines of the classroom.